Ultra High Definition television is many things: more pixels, more color, more contrast, and higher frame rates. Of these parameters, “more pixels” is much more mature commercially and Ultra HD 4k TVs are taking their place in peoples’ homes. Yet, Ultra HD content and service offerings are playing catch-up. We don’t yet have enough experience to know what good Ultra HD 4k content is nor do we know how much bandwidth to allocate to deliver great Ultra HD experiences to consumers. In article, we describe techniques and tools that could be used to validate the quality of uncompressed and compressed Ultra HD 4k content so that we can plan bandwidth
resources with confidence.
We will describe the statistical methods we use to validate Ultra HD 4k content, and will present some of our results. We will also explore the impact of high-efficiency video coding (HEVC) compression on the statistics of Ultra HD 4k content. The data and analysis we present are intended to provide tools and data that could be used to optimize bandwidth allocation and design Ultra HD 4k service offerings.
INTRODUCTION
Only a decade ago, high definition HD was the big new thing. With it came new wider 16:9 aspect ratio flat screen TVs that made the living room stylish in a way that old CRTs couldn’t match. Consumers delighted in the new better television experience. Studios, programmers, cable, telco, and satellite video providers delivered a new golden-age of television. HD is now table stakes most places, and where that is not yet the case, it will be soon enough.
Yet now, before we hardly got used to HD, we are talking about Ultra HD (UHD) with at least four times as many pixels as HD. In addition to and along with UHD, we are getting a brand new wave of television viewing options. The Internet has become a rival of legacy managed television distribution pipes. Over-the-top (OTT) bandwidth is now often large enough to support 4k UHD exploration. New compression technologies such as HEVC are now available to make better use of video distribution channels. And the television itself is no longer confined to the home. Every tablet, notebook, PC, and smartphone now has a part time job as a TV screen; and more and more of those evolved-from-computer TVs have pixel density and resolution to rival dedicated TV displays.
Is all that resolution going to make a difference to consumers? If yes, what bandwidth will 4k UHD programming need? Those are two big questions our industry is exploring with respect to planning UHD services; yet they are not independent questions.
4k UHD is still new enough in the studios and post-production houses that 4k-capable cameras, lenses, image sensors, and downstream processing are still being optimized. Can we be sure yet that the optics and post processing are preserving every bit of “4k” detail? On the distribution side, could video compression and multi-bitrate adaptive streaming protocols change the amount of visual detail to an extent that it could conceivably turn “4k” quality into something more like “HD” or even less? If the 4k content we have available today for bandwidth and video quality testing does
not truly have a “4k”-level of detail, then we could go astray and plan for less bandwidth than we might need for future 4k UHD services. If the 4k content we have available today is truly “4k”, then we should also want to be sure that we do not over compress and turn 4k UHD into something less impressive.
Indeed, during our UHD 4k testing, we have found several candidate test sequences that appeared normal to the eye but turned out to have unusual properties when examined mathematically. Such content could lead to wrong conclusions when planning for UHD 4k bandwidth and services.
In this article, we present mathematical techniques to help answer the question “How 4k is it?” Our method examines 4k UHD video to see if it has a statistically expectable distribution of spatial detail as a function of 2-dimensional spatial frequency. The benchmark for our statistical expectations is drawn from numerous studies of the statistics of natural scenes.
Our main objective in writing this article is to describe methodology that might be useful in helping to decide which 4k UHD content should be included in the video test library intended to be used for bandwidth and video quality planning.
SOURCES OF 4K UHD CONTENT
There are many online places from which to obtain 4k content that could be considered for testing purposes. Industry-focused sources include the European Broadcasting Union (EBU), CableLabs, and blenderfoundation. Stock footage typically intended for promotional projects, but which might also be considered for testing purposes, is available online sites such as Shutterstock5, NYC B.Roll6, NatureFootage, and others that can be found by searching keywords such as “4k stock.” Video-sharing sites such as YouTube and Vimeo host compressed 4k UHD content that could be candidates for testing certain kinds of 4k UHD services.
CAMERA CONSIDERATIONS
The quality of 4k content depends on the quality of the camera, the particulars of the post processing such as filtering and compression, and the skill of the camera operator and crew. 4k-capable cameras available today range from consumer camcorders to cream-of-thecrop professional 4k-cameras that are used to create premium cinema and television content. Even some smartphones boast 4k cameras. Lens quality and image sensor size are key issues in 4k capture. Obviously, consumer and prosumer grade cameras should not be expected to have the top-quality lenses and image sensors found in high-end professional cameras. Yet, even in high-end cameras one needs to consider the interaction between the lens and image sensor. At this point in time, the image sensors found in many 4k cameras are larger than HD image sensors. As a result, depth-of-field tends to be shallower. Background and foreground details that are out of the plane of focus can be softer than they are in HD. Depth-of-field can be increased by decreasing the aperture, but at the expense on less light which can result in noisier video because of sensor noise. Longer exposure times could improve the amount of light captured, but then motion blur could become an issue. All of these opto-electrical items are capable of producing 4k content that has less spatial detail in the subject matter and more noise than would otherwise be expected. More important, such content could lead to wrong conclusions about the amount of bandwidth that will
be needed to deliver great 4k experiences to consumers.
COMPRESSION CONSIDERATIONS
Video compression works mainly by strategically reducing the amount of spatial detail in video. Each compressed video frame is predicted from previously stored frames as much as possible. Whatever is unpredictable is packaged as a residual signal and sent to decoders, but not before the residual is further refined by being converted into a signal having less numerical precision through a technique called quantization. In the MPEG family of compression standards (MPEG-2, AVC/H.264, and HEVC/H.265), quantization has the effect of preferentially reducing the spatial details that are associated with higher spatial frequencies. In addition, AVC and HEVC employ spatial blurring filters that reduce the noticeability of spatial discontinuities between coding blocks. Both frequency-sensitive quantization and spatial blurring can reduce the kind of fine detail that 4k aims to show off. Without that “4k” detail in our test content our bandwidth predictions could be off when the next even-better generation of 4k camera arrives.
ADAPTIVE STREAMING CONSIDERATIONS
Over-the-top streaming services have taken the lead in delivering 4k content to consumers. Such services typically employ one of several adaptive streaming protocols that enable video to play smoothly even when the consumer’s bandwidth fluctuates significantly. Each adaptive-streaming video player senses its available bandwidth and requests a segment of programming that fits within its capabilities. If enough bandwidth is available, a 4k-capable video player would select lightly-compressed high bitrate segments having full 4k resolution (3840x2160). More restricted bandwidth could force selection of more aggressively compressed versions of the content though still at full 4k
resolution. Even more restricted bandwidth can force selection of aggressively compressed sub-4k resolution (for example, 1920x1080 or 960x540 etc.). The modulation of the resolution and the compression level mean that 4k adaptivestreaming services might not always be fully 4k. Thus, any test content derived from such a source could impact how test results should be interpreted.
SPATIAL FREQUENCY
An image is normally thought of as a 2-dimensional array of pixels with each pixel being represented by red, green, and blue values (RGB) or luma and 2 chrominance channels (for example, YUV or YCbCr). An image can also be represented as a 2-dimensional array of spatial-frequency components as illustrated in the figure. The visual pixel-based image and the spatial-frequency representation of the visual image are interchangeable mathematically. They have identical information, just organized differently.







